|The table before the action kicked off, complete with brand new windmill|
I thought you'd like to share some of the pics I took of the Dutch Revolt game I ran at the club I've started to attend in Devon. I'm not going to write a complete report as I've already written one for the clubs website. You can read it here if you like.
|The Spanish forces|
What I thought i'd do though is talk about where I'm going with this project, mainly to get my thoughts in place in my head.
First of all. Rules. It occurred to me that I've come at this project from the opposite direction to the way most gamers approach things. A lot of wargamers come at a new project from the rules first perspective. A new game comes out or are introduced to your group/club and you go off and decide which army you want to collect and paint for it. You consider the way the army is built, you base the figures appropriately and you play the game. You can join forums or FB groups that focus on the rules and you share your games and figures that way. Within the frame of the ruleset.
Being a contrary fucker I didn't do this.
The Dutch Revolt has interested me for a long time and I have been hoovering up books when and where I can. I can't remember where I first heard or read about this fascinating, complex, long running conflict but it had me hooked.
Thing was, it wasn't a popular wargaming period. Despite it being stuck in-between the much more popular Italian Wars and Thirty Years War, the 80 years war is pretty poorly served by the war-games industry. The rulesets that are out and about are focussed more on 15mm (Irregular Wars, Spanish Fury) or for other conflicts (Pike and Shotte, Hail Ceaser, 1644, Warhammer ECW) or are sets that require a bit tweaking (7TV,Sharp Practice) and are closer possibilities that came out since I'd started collecting (Donnybrook, Pikemans Lament). All of the games have different basing requirements, different group/regiment/unit sizes. Some of them require much lower numbers of figures meaning I can get games going at an earlier stage, some will require years of daubing away with brushes to get a decent number of figures on the table (and then might not give a satisfactory game). Its a fucking minefield.
|Some of the dutch|
|Rieters charge across the river|
|Dutch foot take shelter amongst the buildings|
|Smoke drifts across the battlefield|
|Spanish shot try to clear obstacles on the bridge|
|Spanish Horse tussle with Dutch foot|
Well, I'd started playing a small scale loose campaign that included some supernatural (well, Fantasy) elements and I enjoyed that but i'd been kind of ploughing on with the focus of having more troops on the table. However, I recently read Roundwoods World and he has a long term project set in the Netherlands (just 100 or so years later than my chosen period. Incidentally he's contributed to the War-games, Soldiers and Strategy magazine that is due out very soon and focusses on the Dutch Revolt, can't wait!). He is looking to build a campaign based around the defence of a fictional town (Laarden. Well he is affiliated with Too Fat Lardies so you can't blame him!) He has maps of the local area showing important features and routes to help guide the campaign. He has also started described units and characters involved in the politics and defence of the town.
|Musketeers take advantage of the height of the mill|
|Dutch officer heroically drives the Spanish back|
|The end is nigh|